Land Branch: never creates "salamander" shaped worlds, with each region coming one after the other. Land Branch: most setting creates "starfish" shaped worlds with a central(ish) hub and peninsulas jutting out. More information from the developer forum: Available options are least, default and most. Land Branches: Determine the degree to which the land will branch off. Trc khi bt u mt game mi, ngi chi c th chnh cc ty chn cho th gii ca mnh v c th ci nhiu th nh tn s Ch Sn tn cng hay ma bt u. Available options are none, default and always. Ch Tri Nghim l ch game m ngi chi bt u th gii ca mnh. Land Loops: Determine the degree to which the roads will tend to lead you in circles, in addition to determine the degree to which the land will curve. To add a bit of confusion: The Don't Starve Wiki says: Make some new friends and don't starve together. Report Vandalism to admins & revert them into previous state. Finding glaciers if you start in spring may be tricky. Huge map has more resources overall but its harder to find specific one.
It shows the various modifiers in combination. Learn how to use wiki and edit pages in Sandbox. 2-3 petals of Huge map will cover all normal map, and if remember right, theres usually 6-8 big petals on standart map.
The forum also has this series of test maps showing the effects. Having neither will create one giant flat land mass. Having loops but not branches will generate wormholes. Land branches are bridges between land masses. Per the Klei forum on Land Loops and Land Branches: Branching takes priority so you won't see donuts, but rather curved masses with curvy branches. If both are turned off, you get a more connected land mass although it still looks to branch some because of random generation, but the branches are noticeably shorter.Ĭombinations lead to some interesting results. It essentially tries to make sure land masses connect in a way to form one or more loops by placing land on the same diagonals, trying to loop back to connect with previous land which it may or may not do. Available options are none, default and always.Ĭauses the world to have holes in the center of land mass, forming loops. Branch Only Defaultĭetermine the degree to which the roads will tend to lead you in circles, in addition to determine the degree to which the land will curve. Branch essentially breaks the world into smaller masses and connect them by bridges or more specifically, it tends to place land pieces to the sides and connect several of them into chains while avoiding touching previous branches. 1.2.1.15 CrimeCraft GangWars 1.2.1.16 Deus Ex: Human Revolution 1.2.1.17 Dishonored 1.2.1.18 Dont Starve 1.2.1.19 The Elder Scrolls V: Skyrim. Available options are least, default and most.Ĭauses the world's land mass to branch out like a tree. Branchĭetermine the degree to which the land will branch off.
The random world generator creates chunks of land and determines where to place them relative to previously placed land and these settings tell it how to decide to go about that. There are some test images floating around that I have included for convenience.